Handcuffs used by police to inhibit spellcasters.
Aura faint abjuration; CL 1st
Slot Wrists; Weight 2 lbs; Price 1,500 gp.
When a person wearing mage-cuffs uses any magical power (generally defined as casting a spell or using a supernatural or spell-like ability), the cuffs glow, make a warning whistle sound, and deal 1d6 points/level of the spell or power (maximum 5d6) of electricity damage to the wearer. A creature reduced to 0 hit points this way is knocked unconscious, not killed.