ACCORDING TO THE CLERGY’S HOLY TEXT, one thousand years ago a human fisherman named Triegenes from what today is Danor discovered the secret of divinity while lost in a storm at sea. He returned and preached about the divine spark within all mortals, and how by constantly challenging oneself, a person can become like a god. He inspired followers to fight beside him, and together they toppled tyrants, slew legendary monsters, and eventually established a new nation, based upon a hierarchy of divinity, where rank and reward were based solely on merit.
After his kingdom was established, Triegenes undertook the greatest challenge left in the mortal world: to defeat the demonocracy that oppressed the lands to the east. He confronted the abyssal lords who had taken residence on this world, sacrificed himself to banish them forever, and then left his mortal shell and ascended to godhood.
The Clergy believe in many gods, with no pinnacle godhead, but they preach foremost the teachings of Triegenes, that every man has greatness within him, and he merely needs to be challenged to awaken his potential. And while a thousand years have burdened this original message with a complex celestial bureaucracy, vaguely-interpreted visions of a multiverse of planes, and a strong emphasis on the superior potential of humans above all other races, the simple dogma that anyone can improve their life, and that indeed this is the main purpose of life, holds strong appeal. The Clergy is now the most widespread faith in Lanjyr.
Gods of the Clergy
Founder of the Clergy, Triegenes was a humble fisherman who was a self-made hero, then a saint, and finally a god. He would go on to unite the other gods and set the heavens in order. Though there is no formal apex god in the faith of the Clergy, Triegenes has the most followers. Many believe he has ascended to become king of all creation.
Titles—The Fisherman, The Great Man, The Ascendant
Portfolio—Defeat evil, disperse darkness, light, oneness, purity, truth
Worshippers—Good-aligned clerics, paladins, commoners, mariners
Domains—Good, Law, Nobility, Protection, Water
Abadar is known to be a patient deity. Maintaining a strong neutral stance in his actions, he sets forth to further expand civilization and order in the world and among the peoples of Lanjyr.
Titles—Master of the First Vault, Judge of the Gods, The Gold-Fisted
Portfolio—Cities, Wealth, Merchants, Law
Worshipers—Judges, merchants, lawyers, aristocrats
Domains—Earth, Law, Nobility, Protection, Travel
Favored Weapon—light crossbow
Desna was one of the first deities, but while her peers burdened themselves with the task of creating the earth she spent her time dreaming up the heavens.
Symbol—Domino patterned moth wings
Titles—The Song of the Spheres, The Great Dreamer, Starsong, The Tender of Dreams, Lady Luck, Resplendent Goddess of Fortune
Portfolio—Dreams, Stars, Travelers, Luck
Worshipers—Travelers, Astronomers, Gamblers, Musicians
Domains—Chaos, Good, Liberation, Luck, Travel
Favored Weapon Starknife
Erastil is one of the oldest gods still worshiped in the Clergy. His religion dates back to before the age when small farming communities and hunter-gatherers prayed to him for bountiful harvests and successful hunts. He is a god of the hunt and of farming, leading his followers by example and good deeds rather than flowery rhetoric.
Symbol—Bow made of antlers
Titles—Old Deadeye, Stag God
Portfolio—Farming, Hunting, Trade, Family
Worshipers—Farmers, hunters, peasants, tradesmen
Domains—Animal, Community, Good, Law, Plant
A god of battle above all other pursuits; it is said that if there is ever a time with no more conflicts to be fought, Gorum would rust away into nothingness. Known as the Lord in Iron, his faithful believe he is present in every iron weapon of war that is forged.
Symbol—Sword embedded in stone
Titles—Lord in Iron
Portfolio—Strength, Battle, Weapons
Worshipers—Half-orcs, barbarians, mercenaries, weaponsmiths
Domains—Chaos, Destruction, Glory, Strength, War
The personification of nature itself, Gozreh is a dualistic god, the horned god of the storm and sky and also a fish-tailed goddess of the wave and surf. Born of the ocean’s fury and the wind’s wrath, Gozreh is a fickle deity.
Symbol—Tree branch or kelp strand
Titles—The Wind and the Waves
Portfolio—Nature, Weather, the sea
Worshipers—Druids, sailors, woodsmen, farmers
Domains—Air, Animal, Plant, Water, Weather
Nethys is a god who holds magic above all things. He gained enough power to witness all things, and this both fueled his divinity and shattered his mind. He is a god of magic torn between destroying the world with one hand and saving it with the other.
Symbol—Black and white eye
Titles—The All-Seeing Eye
Domains—Destruction, Knowledge, Magic, Protection, Rune
Norgorber is known as a deity of thievery and assassination, as well as a keeper of secrets. He is called the ‘Reaper of the Reputation’ by some, but he has more insidious titles among his other worshipers. He remains an enigma to most, and his true motives are unknown. Many of his own followers remain ignorant of his plans and designs. Cast as a villain and foil in the Clergy’s celestial hierarchy, Norgorber’s worship is typically considered heretical.
Titles—Reaper of Reputation, Father Skinsaw, The Gray Master, Blackfingers
Portfolio—Greed, Secrets, Poison, Murder
Worshipers—assassins, gangsters, spies, thieves
Domains—Charm, Death, Evil, Knowledge, Trickery
Favored Weapon—short sword
“The Lady of Graves”, Pharasma, is the blind goddess who shepherds Lanjyr‘s recently-departed souls to their final reward. Upon death—or after time spent in the Bleak Gate—souls migrate to Pharasma’s Boneyard where they are judged worthy of paradise, reincarnation, or torment. Pharasma makes no decision on whether a death is just or not; she views all with a cold and uncaring attitude. Pharasma is also the goddess of birth and prophecy: from the moment a creature is born, she sees what its ultimate fate will be, but reserves final judgement until that soul finally stands before her. As the goddess of death and rebirth, she abhors the undead and considers them a perversion.
Titles—Lady of Graves
Portfolio—Fate, Death, Prophecy, Rebirth
Worshipers—midwives, pregnant women, morticians
Domains—Death, Healing, Knowledge, Repose, Water
Imprisoned since the dawn of time, Rovagug seeks only to destroy creation and the gods. His increasingly restless stirrings are taken by many to be the cause of volcanic activity and earthquakes. His worship in the Clergy is considered utmost madness the greatest of blasphemies.
Symbol—Fanged maw, surrounded by multiple mandibles
Titles—The Rough Beast
Portfolio—Wrath, Disaster, Destruction
Domains—Chaos, Evil, Destruction, Weather, War
Favored Weapon—great axe
Known to her faithful as the Dawnflower, the Healing Flame, and the Everlight, Sarenrae teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be. Yet there are those who have no interest in redemption, who glory in slaughter and death. From the remorseless evil of the undead and fiends to the cruelties born in the hearts of mortals, Sarenrae’s doctrines preach swift justice delivered by the scimitar’s edge. To this end, she expects her faithful to be skilled at swordplay, both as a form of martial art promoting centering of mind and body, and so that when they do enter battle, their foes do not suffer any longer than necessary.
Symbol—Haloed angel with knife blade for legs
Titles—The Dawnflower, The Everlight, The Healing Light
Portfolio—Sun, Redemption, Honesty, Healing
Worshipers—healers, farmers, redeemed evil-doers
Domains—Fire, Glory, Good, Healing, Sun
Shelyn is the half-sister of Zon-Kuthon. She started life as a relatively minor deity of beauty, art, and music, but with the destruction of her mother (former goddess of love), she gained the very important portfolio of love and became a somewhat more-powerful deity. Shelyn continues to focus on beauty (and the related areas of art and music), and has expanded upon her mother’s relatively narrow view of love to include all forms of the emotion.
Symbol—Rose wreath and dove
Titles—The Eternal Rose
Portfolio—Beauty, art, love, music
Worshipers—Artists, poets, lovers
Domains—Air, Charm, Good, Luck, Protection
Favored Weapon—Whisperer of Souls (glaive)
Torag is a stoic and serious god who values honor, planning and well-made steel. He is an often distant deity, lending magical power to his clerics, but leaving his followers to make their own way through life, knowing that this will make them strong and determined.
Titles—Father of Creation
Portfolio—Forge, protection, strategy
Worshipers—architects, dwarves, inventors, smiths, police
Domains—Artifice, Earth, Good, Law, Protection
Urgathoa is the goddess of physical excess, disease, and the undead. She is mostly worshiped by dark necromancers and the undead. Sometimes those wishing to become undead and those who live gluttonous lifestyles make supplication to her. On occasion, folk infected with plagues make offerings to Urgathoa. Except in Drakr, worship of the Pallid Princess is considered heretical.
Symbol—Fly with skull-shaped abdomen
Titles—The Pallid Princess
Portfolio—Gluttony, Disease, Undeath
Worshipers—dwarves, necrophiles, necromancers, undead
Domains—Death, Evil, Magic, Strength, War
Zon-Kuthon possesses one of the most twisted and evil minds in the cosmos. His position as god of pain is well earned, and he has been the root of countless tortures, murders and worse throughout time. While his worship is heretical, Zon-Kuthon is still invoked by the hierarchs when they must torture penitents or enemies.
Symbol—Skull crying chains
Titles—The Midnight Lord, The Dark Prince, The Torture King
Portfolio—Envy, Pain, Darkness, Loss, Torture
Domains—Darkness, Death, Destruction, Evil, Law
Favored Weapon—spiked chain