Steampunk elf

AN ELEGANT, HAUNTINGLY BEAUTIFUL people attuned to magic and nature—elves are gradually abandoning the world and dying out. Five hundred years ago the destruction of the elven goddess Srasama caused nearly every elven woman to perish. Those few who survived were often claimed as trophies by human conquerors, though a handful of free matriarchs head their own family lines in the ruins of the old empire. After this event, many elves returned to the Dreaming to reunite with their fey forebears. These are referred to as the eladrin and are characterized by eyes which are pearly and opalescent orbs of vibrant blue, violent, or green; lacking pupils.

Those left behind, often called forlorn or wood elves, have degenerated; some into barbarism, while others maintain a melancholy caricature of ancient glory amid the shattered vestiges of their civilization. More than a few elves have resigned themselves to a long lifespan humbly eking out a place among their hasty and short-sighted human conquerors.

While wood elven females have seen a greater increase in their numbers than their fey cousins, elf women of either type remain rare. Far too few have been born in the past 500 years. Eladrin females remain to the present day a tempting target for slavers and rival elf clans alike. They are protected to such a degree that most eladrin woman feel imprisoned. Those who manage to acquire any degree of authority are still duty-bound to mother as many children as possible.

Elf characters may be wood elves or eladrin.

Wood Elves and Elf Racial Traits at the D20PFSRD

Eladrin Characters

Race-Eladrin.jpg Eladrin are offshoots of elves that have become—some might say “gone back to being”—wholly fey. Physically similar to wood elves, the fey origin of the eladrin becomes clear whenever they use magic: their entire eyes glow faintly with the color of their irises. Every eladrin possesses the inherent power to step briefly into the Dreaming, allowing them to bypass enemies and difficult terrain before reappearing in the real world.

+2 Dexterity, +2 Charisma, –2 Constitution: Eladrin are agile and possess strong personalities, but tend to be physically frail.

Type: Eladrin have the fey type. This grants them low-light vision. Eladrin are not affected by spells and effects that specifically target humanoids.

Medium: Eladrin are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Eladrin have a base speed of 30 feet.

Bolstered Will: Eladrin gain a +2 racial bonus on Will saving throws to resist spells and spell-like abilities of the enchantment school. In addition, if an eladrin fails such a save, it receives another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). This second save is made at the same DC as the first. If the eladrin has a similar ability from another source (such as a rogue’s slippery mind class feature), it can only use one of these abilities per round, but can try the other on the second round if the first reroll ability fails.

Eladrin Lore: Eladrin gain a +2 racial bonus on Knowledge history and Spellcraft checks.

Fey Step (Su): Once per day, an eladrin can teleport to a space he can see within 30 feet as a move action. This movement does not provoke an attack of opportunity. The eladrin must be able to see the space that it is moving into. The eladrin cannot take other creatures with it when it uses this ability (except for familiars).


Zeitgeist Jim_Mount