THE CORNERSTONE OF ELVEN IDEOLOGY is that living well is the best revenge. After the goddess Srasama died and nearly all elf women perished with her, there was a great drive in Elfaivar to fight until the last man in a short-sighted bid for vengeance. As the rest of the nation whipped itself into a frenzy, however, a composer named Vekesh wrote a song of mourning that contained a simple sentiment: defeat is only tragedy if we choose to let the story end.

While many elves could not be stopped from their self-destruction, Vekesh convinced some of his people that a tale that goes from defeat to revenge to death is a shameful tragedy. Revenge serves only to distract from one’s grief, but is ultimately valueless. Instead, he said, a tale of defeat, resilience, and renewal is the best way to thwart their enemies’ goals. The proper form of retribution, then, is to endure, rebuild from weakness, and prosper into strength.

His guidance ensured that in at least a few isolated enclaves, the elven race pulled back from the brink of annihilation. In the following decades a loosely codified collection of vekeshi teachings spread throughout Lanjyr. The mantras of Vekesh have helped many—elven and otherwise—cope with loss and find a new path for themselves.

To the general public, though, “vekeshi” is synonymous with murderer and terrorist. While the majority of vekeshi avoid violence when possible, Vekesh believed that taking up arms is sometimes necessary to protect those at their most vulnerable. The deepest secrets of vekeshi mysticism are taught only to a rare few adherents who demonstrate a skill for battle, and the wisdom to know when to use their power.

Playing a Vekeshi Mystic

Anyone might casually study Vekesh’s teachings for a bit of personal guidance, but to be initiated into the mystical side of the philosophy requires painful rituals. Aspirants are taken in the night across the threshold of the Dreaming, where they experience the fall of Srasama through psychic illusions, making them keepers of the shared memory of the Great Malice. Thereafter they are held in a cage for days, along with poisoned food that they must resist, so that the starvation teaches them the importance of patience. Finally, they are burnt until their skin blackens, and then are magically healed to seal in the power of the flames.

If a vekeshi passes these trials, he rests and recovers in luxury as his teachers instruct him in the secrets of the philosophy, and drill into him the necessity of discretion. Upon leaving the Dreaming, vekeshi mystics return to their normal lives, but seek positions of power in military, law enforcement, or the underworld, where they use their authority to punish those who continually threaten people who are simply trying to make a better life for themselves.

Vekeshi mystics seldom gather in large groups, but on certain irregular lunar holidays they slip into the Dreaming for secretive festivals. Only on the rarest occasions will a mystic be called to act openly. Donning an iconic mantle of high elf armor and a mask that conceals his face, the mystic acts as the surrogate hand of the fallen goddess Srasama, with the sole purpose of meting out punishment against one directly responsible for large-scale suffering.

Vakeshi Mystics who are also clerics or inquisitors may choose from the following domains: Fire, Good, Knowledge, Liberation, Protection. Their favored weapon is the butterfly sword.


The faint burning outline of a six-armed goddess hovers behind you. As enemies strike your allies, the goddess lashes out in retaliation with blades of fire.
Benefit: Once per combat, anytime an ally within 20 ft. is damaged by an enemy attack you may use this ability as an immediate action to deal damage equal to 2 + half your level to the enemy who made the attack. This damage is half fire and half holy. For every 4 levels you possess, you may use this ability once more per combat, to a maximum of 6 times per combat at 20th level.1.

1 This mechanic differs from and supersedes the one presented in the ZEITGEIST Player’s Guide.


Zeitgeist Jim_Mount