GOBLINOIDS ARE SNEAKY, WICKED HUMANOIDS who normally live by hunting, scavenging, and raiding. The violent, warlike goblinoid races of Lanjyr (goblins, hobgoblins, blues, and bugbears) are the most numerous inhabitants of the nation of Ber, but can be found anywhere. Each of the goblinoid subspecies differs in size and temperament, but all share a fondness for cruelty and an aversion to physical labor.
The scattered goblinoid tribes and warbands of Ber are universally disgruntled, and are the most outspoken and brazen opponents to the rule of Bruse Shantus. They reject or fail to grasp the culture of liberty established by the previous Bruse, and have proven to be among the more difficult beings for the executores dola liberta to bring to heel. Most goblinoids feel they had more “freedom” under the wings and claws of the Dragon Kings, where at least the strong were free to enslave the weak.
Though they readily organize among themselves, goblinoids are notoriously poor workers within Ber’s integrated society. They remain uncooperative and lazy, a source of continuous, violent unrest in Ber’s factory towns. Many goblinoids, particularly hobgoblins and bugbears, refuse to make any sort of positive contribution to their nation’s prosperity and future, and have become bandits and gangsters in a land that they feel they should rule by virtue of their superior numbers.
An eminent concern of Bruse Shantus and the basis for many of his intrigues is a simple fact: If any leader could successfully unite the goblin peoples—Ber would fall.
Blues are rare psionic mutants born occasionally amongst goblins. Their natural organizational skills and intelligence allow them to either rule their goblin cousins outright, or manipulate the less intelligent leaders. Blue influenced tribes tend to become focused and unified, whipped into structure not necessarily by the leadership qualities of the blue, but by his psionic power and intelligence. When things go wrong, however, goblin tribes have a tendency to turn against them, and that’s when the wise blue seeks his fortune elsewhere.
Largest of the goblinoid races, the murderous bugbear is a lumbering brute that stands over seven feet tall. Despite their antisocial tendencies, it isn’t uncommon to find small bands of bugbears working together; or dwelling amongst goblins or hobgoblins where they function as elite guards. Humans are a bugbear’s favored prey, and most count the flesh of humanity as a dietary staple. Grisly trophies of ears or fingers are common bugbear decorations.
A bugbear possesses 3 racial levels that must be accounted for before it can gain heroic class levels. A PC bugbear is considered an immature, growing specimen until it reaches 3rd level.
Bugbear Traits and Class Features
Medium humanoid (goblinoid)
Darkvision: 60 ft.
Weapon and Armor Proficiency: A bugbear is proficient with all simple weapons, morningstar and javelin. They are also proficient with light armor and shields.
Speed: 30 ft.
Skills (2+Int): Climb, Craft, Handle Animal, Heal, Perception, Profession, Ride, Stealth, Survival; Racial Modifiers: +4 Intimidate, +4 Stealth
Stalker (Ex): Perception and Stealth are always class skills for bugbears.
Scent: The bugbear can detect approaching enemies, sniff out hidden foes, and track by sense of smell. It can identify familiar odors just as humans do familiar sights.
Languages: Common, Goblin. Bonus Languages: Abyssal, Draconic, Elven, Giant, Gnoll, Orc.
|1||1d8||+0||+0||+2||+0||Feat, +2 Str, +2 Con, -2 Cha, +1 Natural Armor, stalker, darkvision|
|2||2d8||+1||+0||+3||+0||scent, +1 Natural Armor|
|3||3d8||+2||+1||+3||+1||Feat, +2 Str, +2 Dex, +1 Natural Armor|
Goblins are dirty, nasty, and vindictive little creatures who prefer to dwell in structures built and then abandoned by others. Groups of goblins can be found squatting nearly anywhere, even in human cities, but they prefer to be near junkyards and coastlines. They are quite fond of sifting through garbage and flotsam in an unending quest to find treasures among the refuse of more civilized races. Goblins exhibit a savant-like creativity in repurposing things other beings discard.
Goblins are voracious and can eat their body weight in food daily without growing fat. Goblin lairs always have numerous caches of edibles. While they prefer human flesh (when they can get away with it), a goblin won’t turn down any food—except, perhaps, vegetables.
Goblin and Goblin Racial Traits at the D20PFSRD
Standing just under the average human in height, the hobgoblins are militaristic and fecund. They generally need little reason to declare war, but more often than not that reason is to capture new slaves. Life as a slave in a hobgoblin lair is brutal and short, and new slaves are always needed to replace those who fall or are eaten.
Of all the goblinoids, the hobgoblin is the most civilized. They see themselves as born to rule their goblinoid cousins; the larger and more solitary bugbears are powerful tools to be used for assassination and brutality, while their smaller, expendable goblin kin are deployed for scouting and sabotage. Most hobgoblin tribes include smaller groups of goblins and bugbears, but they do not tolerate the presence of blues.
The science of siege engines, blacksmithing, and alchemy fascinate most hobgoblins, and those who are particularly skilled are treated as heroes and invariably secure high-ranking positions in the tribe. Slaves with analytical minds are quite valued.
Hobgoblin and Hobgoblin Racial Traits at the D20PFSRD